Freeplay 2013 has drawn to a close. Thanks for your support. We hope to see you at our other events and 2014's conference program.
Playful Program
Wikisneaks
Wednesday 25 September, 7pm
Join us for a fun night playing playful collective Pop-Up Playground’s latest game, Wikisneaks. This physical game encourages exploration and social collaboration amongst players.
Venue: The State Library of Victoria Forecourt, 328 Swanston Street
Special guests: Pop-Up Playground
Game Design Workshop
Thursday 26 September, 7pm
Ever wanted to learn from a trio of award-winning game designers? This workshop is your chance to learn from some of the best designers from Australia and overseas, while honing your skills at the same time.
Venue: Melbourne City Library, 253 Flinders Lane
Special guests: Steve Swink, Harry Lee, Grant Howitt
Maker Mixer
Friday 27 September, 7pm
In this workshop, emerging game designers are encouraged to try their hand at creating both chiptune music and character design, under the guidance of some of Australia’s most established practitioners.
Venue: Melbourne City Conference Centre, 333 Swanston Street
Special guests: Nathan Antony, Saska Ayris, and Bilvy
Conference Program
Freeplay’s 2013 conference was held on 28 and 29 September at the Roadshow Theatrette in the State Library of Victoria.
Theatrette | Workshop Room | |
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Saturday 28th of September | ||
9.00 | Doors Open | |
9.30 |
Welcome to Freeplay
Kick off our exciting conference weekend with a few words from our directors.
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10.00 |
Keynote
Erin Robinson speaks about the rise of games in modern culture and the revolutionary roles games are playing in personal expression. |
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11.00 |
Paragons and Renegades
Game designers have power over their players – but do they use this power for good or evil, and where are the shades of grey? |
Physicality
Games are leaping out from the screen! From costumes as controllers to physically violent installations, where will these new ideas take us? |
12.15 |
Extended Play, Side A
In this two-part playthrough series, developers showcase their projects while talking us through the creative decisions that shaped them. |
Education
We discuss the developing relationship between games and education, from the broader international conversations to the current classroom models. |
13.30 | Lunch | |
14.30 |
Fatigue
As games grow increasingly inward-facing, the medium is stagnating. This session explores how we can look outside the industry for innovation and inspiration. |
Travel Diaries
Games can take you on a journey, from Rapture to the darkest parts of the human mind. Two writers discuss their travels through video game worlds, and the blogs in which they documented their revelations. |
15.45 |
Failure
In this raw and honest session, three developers share their experiences of what can go wrong during development, and how they fixed their mistakes. |
Across the Board
We’re talking board games, and their profile in a digital gaming world. What can these games offer us that videogames cannot? |
17.00 |
How to Destroy Everything
Or, Why Video Games Do Not Exist (And How This Is Great For Everyone). |
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19.00 |
Party
You are cordially invited to Freeplay's Saturday Night Party: network, chat, and play some games
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Sunday 29th of September | ||
9.00 | Doors Open | |
9.30 |
Warmup
Get your minds and bodies ready for the second half of the Freeplay conference. |
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10.00 |
Keynote
Steve Swink speaks about the history of art and the rise of games as an expressive medium, with case studies from his own projects. |
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11.00 |
The Twine Revolution
Now that it’s as easy to make a game as take a photo, new voices are coming out to play. This session will explore what happens when power is in the hands of the community, and what that community is choosing to make. |
A Brief History of Music
An intimate discussion about how the relationship of music in games has evolved, from orchestral renditions to the way mainstream music has embraced chiptune. |
12.15 |
Extended Play, Side B
In the second part of our playthrough series, developers showcase their projects while talking us through the creative decisions that shaped them. |
Building New Worlds
Join us as we grok the concepts of digitally built worlds, from procedurally generated landscapes to personally sculpted paradises.
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13.30 | Lunch | |
14.30 |
Rapidfire
With just five minutes and five bulletpoints apiece, Australia’s developers take to the stage in a series of micro-talks that address a multitude of diverse topics.
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Screen Australia
Come along and get your funding questions answered by Screen Australia.
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15.45 |
Avenues of Play
Physical, experimental and local multiplayer games foster a sense of togetherness. This session documents and celebrates the narrative of these games internationally. |
Political Artifacts
Games can enable political voice, and have the potential to incite real world action. This session looks at the complex relationship between stories, games, and activism.
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17.00 |
Directors’ Chair
Freeplay’s directors reflect on this year’s conference, the issues we’ve covered, and where we’ll be going next.
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19.00 |
The Freeplay Awards 2013
Join us for our annual awards night as we celebrate the contenders and announce the winners of Australia’s best independent games. |